{"id":38,"date":"2004-08-09T12:45:51","date_gmt":"2004-08-09T19:45:51","guid":{"rendered":"http:\/\/newsfeed.fatorcaos.com.br\/wp\/?p=38"},"modified":"2004-08-09T12:45:51","modified_gmt":"2004-08-09T19:45:51","slug":"doom-3-gui-scripting-tutorials","status":"publish","type":"post","link":"https:\/\/labs.zeh.com.br\/blog\/?p=38","title":{"rendered":"DOOM 3 GUI scripting tutorials"},"content":{"rendered":"<p>While I build enough willpower to read Colin Moock&#8217;s <a href=\"http:\/\/www.amazon.com\/exec\/obidos\/tg\/detail\/-\/0596006527\/qid=1092062427\/sr=8-1\/ref=pd_ka_1\/002-3876630-2250416?v=glance&#038;s=books&#038;n=507846\">Essential Actionscript 2.0<\/a> and prepare to make the practical jump into AS2 &#038; Flash 7.2, I&#8217;ve went back in time and started dealing with an script-like language for user interfaces and interactions&#8230; the GUI scripting system for <a href=\"http:\/\/www.doom3.com\">DOOM 3<\/a>, which gives me memories of coding for Flash 4. It&#8217;s not that bad, but it&#8217;s hackish like that. And it&#8217;s all code, so you can think of it as Flex for the DOOM 3 engine. \ud83d\ude42<\/p>\n<p>For Flash developers that are a bit curious about it and want to try something new, I&#8217;m publishing a series of related tutorials &#8212; really beginner stuff at this moment, but moving towards more complex stuff. I do compare it to other technologies such as Flash and HTML in the text, so it&#8217;s hopefully easier to stablish a parallel between what you know and the DOOM 3 GUI scripting system. The first three and a half are online, they even have pretty pictures and such.<\/p>\n<p><a href=\"http:\/\/www.doom3world.org\/phpbb2\/viewtopic.php?t=3127\">Complete GUI Scripting &#8211; 0: A GUI script primer<\/a><\/p>\n<p><a href=\"http:\/\/www.doom3world.org\/phpbb2\/viewtopic.php?t=3128\">Complete GUI scripting &#8211; 1: Your first GUI script<\/a><\/p>\n<p><a href=\"http:\/\/www.doom3world.org\/phpbb2\/viewtopic.php?t=3158\">Complete GUI Scripting &#8211; 2: Using the built-in GUI editor<\/a><\/p>\n<p><a href=\"http:\/\/www.doom3world.org\/phpbb2\/viewtopic.php?t=3241\">Complete GUI Scripting &#8211; 3: Preparing and importing assets (Cake Status Updater #1)<\/a><\/p>\n<p>More in the near future.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While I build enough willpower to read Colin Moock&#8217;s Essential Actionscript 2.0 and prepare to make the practical jump into AS2 &#038; Flash 7.2, I&#8217;ve went back in time and started dealing with an script-like language for user interfaces and interactions&#8230; the GUI scripting system for DOOM 3, which gives me memories of coding for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,1,3],"tags":[],"_links":{"self":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts\/38"}],"collection":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38"}],"version-history":[{"count":0,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts\/38\/revisions"}],"wp:attachment":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}