{"id":52,"date":"2005-07-29T07:59:19","date_gmt":"2005-07-29T14:59:19","guid":{"rendered":"http:\/\/newsfeed.fatorcaos.com.br\/wp\/?p=52"},"modified":"2005-07-29T19:47:26","modified_gmt":"2005-07-30T02:47:26","slug":"ui-designer-speaks-russ-glaser-on-xbox-360-user-interface","status":"publish","type":"post","link":"https:\/\/labs.zeh.com.br\/blog\/?p=52","title":{"rendered":"UI designer speaks: Russ Glaser on the XBOX 360 user interface"},"content":{"rendered":"<p>When I first watched the <a href=\"http:\/\/www.xbox-scene.com\/xbox1data\/sep\/EEEVAuyFZuOyJuFoEz.php\">XBOX 360 release video from OurColony<\/a> &#8211; released during the last <a href=\"http:\/\/www.e3expo.com\/\">E3<\/a> &#8211; what struck me as nice (despite all the video and marketing makeup) was the user interface featured on it &#8211; supposedly, the new XBOX 360 interface. Despite just showing a few seconds of it, it felt really good and had that <em>interactively animated<\/em> feeling only the best Flash sites have. You know&#8230; you click stuff and stuff moves, and it all makes sense somehow.<\/p>\n<p>So it really made me pleased to find out that <a href=\"http:\/\/www.designinteract.com\">Design Interact<\/a> has just had <a href=\"http:\/\/www.designinteract.com\/features\/xbox\/\">a talk with Microsoft interface design manager Russ Glaser<\/a>, speaking about designing the console&#8217;s graphical user interface. It mainly discusses the problems that arise when creating the visual identity for a new, digital media, with barely any prior art to learn from. To quote,<\/p>\n<blockquote><p><em>The task was so detailed and massive that the Xbox engineers even built their own custom Flash-like animation tool. For much of the time, Glaser and his team worked closely with design firm AKQA, while also coordinating their efforts with branding and industrial design groups. <\/p>\n<p>(&#8230;)<\/p>\n<p>At the same time the designers had to deal with an unfamiliar input device\u2014the gaming controller\u2014and the limitations of television screens. Unlike computers, where people sit a foot away from the screen and can read fine print, the typical Xbox user lounges ten feet from the TV and can\u2019t see anything smaller than 16-point type. In practical terms that means large fonts are in and complex dropdown menus are out.<\/p>\n<p>(&#8230;)<\/p>\n<p>\u201cWe always made sure when we were designing screens to look for stuff that wasn\u2019t adding value,\u201d says Constantinou. \u201cIf it\u2019s not adding value and it\u2019s there only as a visual, we ripped it out.\u201d<\/em><\/p><\/blockquote>\n<p>Albeit a bit short, <a href=\"http:\/\/www.designinteract.com\/features\/xbox\/\">the article<\/a> is nice and filled with screenshots of the interface, and still worth a read. Sadly, no additional movies of the interface being used are present.<\/p>\n<p><strong>Update<\/strong>: There&#8217;s a few more information about the XBOX 360 user interface <a href=\"http:\/\/www.betanews.com\/article\/Revealed_Xbox_360_User_Interface\/1116564393\">here<\/a> &#8211; including <a href=\"http:\/\/www.betanews.com\/slideshow\/Xbox_360_User_Interface\/6\">higher resolution screen photos<\/a> and <a href=\"http:\/\/www.betanews.com\/article\/Video_Xbox_360_Interface_in_Action\/1116870705\">a couple of shaky cam videos<\/a>, although those are more descriptive than &#8220;in action&#8221;. Higher resolution, direct-feed screenshots can also be found <a href=\"http:\/\/news.teamxbox.com\/xbox\/8364\/AKQA-Unveils-Xbox-360-User-Interface\/\">here<\/a>.<\/p>\n<p>In the end, it looks pretty tight, although I think what really makes it cool is, again, the interface animation. Element transitions FTW!<\/p>\n<p><small>Source: <a href=\"http:\/\/www.shacknews.com\/ja.zz?comments=37985\">ShackNews<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I first watched the XBOX 360 release video from OurColony &#8211; released during the last E3 &#8211; what struck me as nice (despite all the video and marketing makeup) was the user interface featured on it &#8211; supposedly, the new XBOX 360 interface. Despite just showing a few seconds of it, it felt really [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,6,3],"tags":[],"_links":{"self":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts\/52"}],"collection":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=52"}],"version-history":[{"count":0,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts\/52\/revisions"}],"wp:attachment":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=52"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=52"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=52"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}