{"id":57,"date":"2005-09-27T06:07:01","date_gmt":"2005-09-27T13:07:01","guid":{"rendered":"http:\/\/newsfeed.fatorcaos.com.br\/wp\/?p=57"},"modified":"2006-09-13T12:35:23","modified_gmt":"2006-09-13T19:35:23","slug":"raycasting-in-flash-8","status":"publish","type":"post","link":"https:\/\/labs.zeh.com.br\/blog\/?p=57","title":{"rendered":"Raycasting in Flash 8"},"content":{"rendered":"<p>Using what&#8217;s he&#8217;s calling the <i>Flash Ray Engine<\/i>, <a href=\"http:\/\/www.symphonyplanet.com\/glenrhodes\/\">Glen Rhodes<\/a> ported a version of id Software&#8217;s game Wolfenstein 3d to Flash 8. <a href=\"http:\/\/www.symphonyplanet.com\/glenrhodes\/wolf\/myRay.html\">It&#8217;s working pretty nice<\/a>, and is a great glimpse of what&#8217;s ahead on the future of Flash 8 games. Raycasting engines had been ported before to Flash 7, but they were too slow; I have also seen a previous Flash 8 raycasting engine by someone else, but it managed to be slower than the Flash 7 ones. This one, on the other hand, is pretty quick and feels like a direct port of the game.<\/p>\n<p><small>Source: <a href=\"http:\/\/www.beedigital.net\/blog\/?p=273\">beedigital<\/a><\/small><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Using what&#8217;s he&#8217;s calling the Flash Ray Engine, Glen Rhodes ported a version of id Software&#8217;s game Wolfenstein 3d to Flash 8. It&#8217;s working pretty nice, and is a great glimpse of what&#8217;s ahead on the future of Flash 8 games. Raycasting engines had been ported before to Flash 7, but they were too slow; [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[17,2,3],"tags":[],"_links":{"self":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts\/57"}],"collection":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=57"}],"version-history":[{"count":0,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=\/wp\/v2\/posts\/57\/revisions"}],"wp:attachment":[{"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=57"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=57"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/labs.zeh.com.br\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=57"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}