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This is totally random, but just because I’ve seen a good bit of those recently, and because I haven’t posted in a while, here are some examples of Papervision3D and Tweener working together. Most of these are in Japanese, but still understandable for the most part – hey, it’s just Flash in 3d.
Here you find a nice Reversi/Othello game (in Japanese). It doesn’t feature any artificial intelligence so you can’t play against the computer; seems like a good game engine though, and sources are included. There are other examples here, including source.
Aquioux’s blog (in Japanese) continues to be a nice source of Papervision3D and Tweener experiments. Some of the stuff posted there definitely awes me. Use the third box on the left column to access the different posts.
Garapon (in Japanese) is some sort of game. Don’t ask me which kind. It’s actually a bit of a proof of concept, from what I understood; it uses Away3D (an iteration of Papervision3D) and apparently it’s meant to be controlled with the wiimote with WiiFlash. There’s more information on this blog post (also in Japanese), including sources (probably).
The same Saqoosha is working on a 3D Flex animation component, called FlexPV3DAnimator – it lets you create animation states and do transitions between them. It also generates Tweener code. Apparently it’s still under construction as the code generation stop working sometimes. More information, including a PDF presentation, here.
I don’t know what this is, because it’s also in Japanese, but it’s some kind of presentation where the slides are actually planes in a 3d cylinder. You can click on the (hidden) arrows at the side of the screen to navigate back and forth, and learn more about an actionscript framework called Progression. The guy who created it has a bit more Papervision3D-related content on his blog (no Tweener though).
If you’re tired of Japanese characters and want something easier to understand, John Grden of Red5 fame posted a few Papervision3D examples on his blog. These include WiiFlash, Red5, and other crazy mashups, and one of them – the one where John uses two wiimotes to hit virtual drums – use Tweener for some simple animation. Awesome stuff nonetheless.
And at last but not least, Ryan Taylor has just announced his own AS3 tweening class, AS3 Animation System v2.0. It uses a different syntax approach than Tweener does, so if you don’t like Tweener’s
loose less rigid syntax, be sure to check it out, as it also works with Papervision3D.