Archive for the 'Flash' Category

Open Source Flash Conference today!

Don’t forget! The second Open Source Flash Conference will be held today (June 15th), starting at 11:00am Eastern Time (use the time zone converter, the world clock or world time zone to find the proper local time for you). This is an online conference using Breeze, so it’s not only free but you can also […]

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Posted on 14/Jun/2007 at 7:50 pm | Comments Off on Open Source Flash Conference today! | Categories: Flash

Great barely known Actionscript blogs

You know, MXNA is such a marvelous community asset, and I read it everyday, but sometimes I’m awestruck by Flash blogs that aren’t featured on it. For some reason, this has become specially common recently, so here’s some of the valuable blogs I can’t get enough, but yet, that most development people would normally miss […]

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Posted on 24/May/2007 at 11:37 am | 2 Comments | Categories: Flash, Misc

iTunes-like interface in Flash

Well, it was just a matter of time: Steven D of BLITZ Agency has posted a new experiment on the BLITZ Labs where he uses PaperVision3D to mimic iTunes’ 3d covers interface in Flash. Granted, one of the reasons I’m excited to post about it here is that he also happens to use Tweener to […]

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Posted on 23/May/2007 at 7:23 am | 1 Comment | Categories: Actionscript, Flash, Interface, Papervision3D, Tweener

FlashDevelop 3.0.0 Alpha released

I’d like to ignore the redundancy of this post and forward the news that my favorite AS/HTML/TXT/XML editor has reached version 3.0.0 Alpha with the promise of a major interface and feature overhaul. While some features – such as UTF-8 conversion – appear to be broken, it’s still in Alpha state so it’s a very […]

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Posted on 22/May/2007 at 7:29 am | 1 Comment | Categories: Actionscript, Flash

The search for the perfect bezier tweening syntax

Undoubtedly, the biggest challenge when implementing some feature on Tweener is deciding on the syntax to be used – that is, doing the syntax design itself. It can’t be too complex, or else it’ll be too convoluted to use, but it also can’t be too simple, or it won’t be able to do everything it […]

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Posted on 28/Apr/2007 at 8:46 pm | 58 Comments | Categories: Actionscript, Easing, Flash, Papervision3D, Sources, Tweener

Another one dusts off the bytes

It is my utmost pleasure to announce that my not-very-old chap Nate Chatellier now has a blog. For those of you wondering, Nate is the mind behind the Actionscript 3 version of Tweener; he was the one who ported the original AS2 code to AS3 and while we now keep the AS2 and AS3 version […]

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Posted on 23/Apr/2007 at 9:09 pm | 4 Comments | Categories: Actionscript, Flash, Misc, Tweener

On user-triggered and user-controlled interface animation

Working on the development of Flash interfaces, there’s a very important aspect of screen element animation that often comes up on advanced actionscript discussions. It’s an easy question, but one with no easy way to explain, much less respond – when to use tweening animation controlled by tweening engines or classes, and when to use […]

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Posted on 4/Apr/2007 at 12:23 pm | 5 Comments | Categories: Actionscript, Design, Easing, Flash, Interface, Sources, Tweener

Background LZW compression/decompression using AS2

While data compression will be a non-issue in Actionscript 3 thanks to the native compression in zlib format, every now and then the need for data compression appears on Actionscript 2 – when you want to send large amounts of user-created data to a server, for example. Recently I had a project in which a […]

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Posted on 19/Mar/2007 at 8:02 am | 4 Comments | Categories: Actionscript, Flash, Sources

Papervision3D + Tweener = Cones

From the very start, one of the main aspects I wanted to focus on with Tweener was forgetting about the whole Actionscript/Flash API, forgetting there were “MovieClips” and “TextFields” and similar visual class instances. Instead, I wanted Tweener to be an engine focused on tweening any property of any object of any class, as long […]

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Posted on 13/Mar/2007 at 1:11 pm | 19 Comments | Categories: Actionscript, Easing, Flash, Interface, Papervision3D, Sources, Tweener

Flash Lite 2 is actually pretty nice

One of the nice new things introduced by Flash Lite 2 is the ability to use Actionscript 2 when programming. For those of you who don’t remember, Flash Lite 1 was more or less a freak of the nature, with a language that was a mix of old Flash 4-ish “actions” and Flash 5 objects. […]

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Posted on 26/Feb/2007 at 6:18 am | 7 Comments | Categories: Actionscript, Design, Easing, Flash, Flash Lite, Interface, Sources, Tweener