Archive for the 'Interface' Category
iTunes-like interface in Flash
Well, it was just a matter of time: Steven D of BLITZ Agency has posted a new experiment on the BLITZ Labs where he uses PaperVision3D to mimic iTunes’ 3d covers interface in Flash. Granted, one of the reasons I’m excited to post about it here is that he also happens to use Tweener to […]
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Posted on 23/May/2007 at 7:23 am | 1 Comment | Categories: Actionscript, Flash, Interface, Papervision3D, Tweener
On user-triggered and user-controlled interface animation
Working on the development of Flash interfaces, there’s a very important aspect of screen element animation that often comes up on advanced actionscript discussions. It’s an easy question, but one with no easy way to explain, much less respond – when to use tweening animation controlled by tweening engines or classes, and when to use […]
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Posted on 4/Apr/2007 at 12:23 pm | 5 Comments | Categories: Actionscript, Design, Easing, Flash, Interface, Sources, Tweener
Papervision3D + Tweener = Cones
From the very start, one of the main aspects I wanted to focus on with Tweener was forgetting about the whole Actionscript/Flash API, forgetting there were “MovieClips” and “TextFields” and similar visual class instances. Instead, I wanted Tweener to be an engine focused on tweening any property of any object of any class, as long […]
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Posted on 13/Mar/2007 at 1:11 pm | 19 Comments | Categories: Actionscript, Easing, Flash, Interface, Papervision3D, Sources, Tweener
Flash Lite 2 is actually pretty nice
One of the nice new things introduced by Flash Lite 2 is the ability to use Actionscript 2 when programming. For those of you who don’t remember, Flash Lite 1 was more or less a freak of the nature, with a language that was a mix of old Flash 4-ish “actions” and Flash 5 objects. […]
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Posted on 26/Feb/2007 at 6:18 am | 7 Comments | Categories: Actionscript, Design, Easing, Flash, Flash Lite, Interface, Sources, Tweener
Introducing caurina.transitions.Tweener
In 2003, I was pretty pissed with the tweening extensions available at the time. I found them to be too clumsy and overly complex, requiring a lot of code just to create a single transition. I didn’t want to use 3+ lines just to change the way a button looked like when it was rolled […]
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Posted on 25/Feb/2007 at 3:54 pm | 53 Comments | Categories: Actionscript, Easing, Flash, Interface, MC Tween, Tweener
Nintendo on the Wii interface
The official Nintendo Wii website has an interview of sorts with the developers that created the channel functionality (and its interface) for their new console, the Wii. We decided to use the term “Channel” at about the same time we decided upon the panes. We were having some difficulty in pulling together all the different […]
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Posted on 23/Jan/2007 at 8:43 am | Comments Off on Nintendo on the Wii interface | Categories: Interface, Videogames
UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars
Gamespot has an article by Mike Verdu (of Electronic Arts LA) where he explains the pitfalls involved in designing the new interface for Tiberium Wars (the new version of the Command & Conquer real time strategy series) and how they were addressed. While targeted at players, it does have some interesting tidbits about the usability […]
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Posted on 16/Oct/2006 at 10:13 am | Comments Off on UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars | Categories: Interface, Videogames
UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars
Gamespot has an article by Mike Verdu (of Electronic Arts LA) where he explains the pitfalls involved in designing the new interface for Tiberium Wars (the new version of the Command & Conquer real time strategy series) and how they were addressed. While targeted at players, it does have some interesting tidbits about the usability […]
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Posted on 16/Oct/2006 at 10:13 am | Comments Off on UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars | Categories: Interface, Videogames
Famous logos in Web 2.0 format
Yay Hooray has a long thread on redesigning famous logos in Web 2.0 format. Interesting and funny. The thread has been slightly hijacked by advertisements, and as any other Internet fad it’s bringing the server to its knees, but the logos are still there. Alternatively, you can view them directly through the collection on Flickr. […]
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Posted on 26/Jul/2006 at 7:40 am | Comments Off on Famous logos in Web 2.0 format | Categories: Design, Interface
User interface animation: why’s it any good?
In the Flash development community, many people seem to agree that having interface elements animation – say, a button fading, menu elements sliding, etc – is pretty cool, even if they can’t theorize more about the reasons why. Some people, however, argue it’s not needed – it’s only wasting the user’s and the developer’s time. […]
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