Archive for the 'AIF/Hydra' Category
Here’s Flash Player 10
GPU compositing and surfacing. New drawing API. New text API. Simple 3d for accurate plane rotation. Custom effects with Hydra and AIF (now called Pixel Bender). New File Reference for local file reading. Support for larger bitmaps. New context menu goodies. Something for dynamic sound generation. Yes, Astro is now in public beta. Demos here. […]
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Posted on 15/May/2008 at 7:45 am | 1 Comment | Categories: Actionscript, AIF/Hydra, Flash
Hydra changes, adds new head
Adobe is gearing up for the next release of their AIF Toolkit – the editor/preview tool for the shader revolution that’ll arrive with Flash 10 – and they have some small/big changes for the next version. I’ve been working on the next version of the toolkit and I’m hoping it will make a bunch of […]
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Posted on 15/Nov/2007 at 4:44 pm | Comments Off on Hydra changes, adds new head | Categories: AIF/Hydra
Seeing shades of the future
Other than fixes to broken features and other small things, there are two huge features I see in the future of Flash: hardware-accelerated 3D support, and pixel shader support. This dream became closer to reality yesterday, as Adobe announced some of the new features of Flash Player 10 (codenamed “Astro”) at Adobe Max 2007 (see […]
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