Archive for the 'Videogames' Category
id Software is looking for a user interface designer
The game and engine development studio id Software – creators of the first person shooter genre and classics such as Wolfenstein 3D, DOOM and Quake – are looking for an user interface designer, among other roles; more information here. Apparently this is for website development only, although they mention it’s work for “a small focused […]
Read the rest of this entry...
Posted on 6/Jun/2007 at 11:50 am | Comments Off on id Software is looking for a user interface designer | Categories: Job posts, Videogames
Nintendo on the Wii interface
The official Nintendo Wii website has an interview of sorts with the developers that created the channel functionality (and its interface) for their new console, the Wii. We decided to use the term “Channel” at about the same time we decided upon the panes. We were having some difficulty in pulling together all the different […]
Read the rest of this entry...
Posted on 23/Jan/2007 at 8:43 am | Comments Off on Nintendo on the Wii interface | Categories: Interface, Videogames
PlayStation 3 runs Flash
Sony has just released the new PS3, and Chris Remo has just now his PS3 preview/review on the Shack. The semi-surprise is that the PS3 browser does run Flash content; see an screenshot here. This has been the center of a recent discussion on Flashcoders: whether or not the PS3 would run Flash. It seemed […]
Read the rest of this entry...
Posted on 15/Nov/2006 at 5:33 pm | 6 Comments | Categories: Flash, Videogames
UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars
Gamespot has an article by Mike Verdu (of Electronic Arts LA) where he explains the pitfalls involved in designing the new interface for Tiberium Wars (the new version of the Command & Conquer real time strategy series) and how they were addressed. While targeted at players, it does have some interesting tidbits about the usability […]
Read the rest of this entry...
Posted on 16/Oct/2006 at 10:13 am | Comments Off on UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars | Categories: Interface, Videogames
UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars
Gamespot has an article by Mike Verdu (of Electronic Arts LA) where he explains the pitfalls involved in designing the new interface for Tiberium Wars (the new version of the Command & Conquer real time strategy series) and how they were addressed. While targeted at players, it does have some interesting tidbits about the usability […]
Read the rest of this entry...
Posted on 16/Oct/2006 at 10:13 am | Comments Off on UI designer speaks: Mike Verdu on Command & Conquer 3 Tiberium Wars | Categories: Interface, Videogames
Microsoft: the amateur game developer’s best friend
Who would have guessed that Microsoft is going to allow user-made games to run on both the Xbox 360 and the PC? This news’ bomb has been just dropped and it’s bound to change the way independent, hobbyist and amateur game development works: by using C# and Microsoft’s XNA technology (a DirectX of sorts), people […]
Read the rest of this entry...
Posted on 14/Aug/2006 at 9:40 am | Comments Off on Microsoft: the amateur game developer’s best friend | Categories: Videogames
UI designer speaks: David Candland on Halo UI prototyping
Well, actually, it’s not an account by David Candland himself, but sort of — Bungie.net has a new weekly update online, and this one is called User In Yer Face and cover some aspects of the user interface design flow on Bungie, specifically how they’re using Director to prototype the interface before actually coding it […]
Read the rest of this entry...
Posted on 31/Jan/2006 at 6:37 am | 1 Comment | Categories: Interface, Videogames
Raven Software is looking for an user interface designer
Looking for a change of seasons? Raven Software, developers of games such as X-Men Legends, Soldier of Fortune, Heretic, Hexen and Quake 4, is looking for an artist to develop user interface stuff for their next-generation games. Here it goes, Raven Software, developer of numerous AAA award winning games, including Soldier of Fortune 1 & […]
Read the rest of this entry...
Posted on 1/Dec/2005 at 5:39 pm | 3 Comments | Categories: Flash, Interface, Job posts, Videogames
W3C to create RIA standards using a lot of acronyms
Among other things, the W3C is now looking to develop new standards for rich user interface applications. To quote, The W3C Web Application Formats Working Group is chartered to develop languages for client-side Web Application development. (…) This deliverable should be based on an existing application/UI format, such as Mozilla’s XUL, Microsoft’s XAML, Macromedia’s MXML […]
Read the rest of this entry...
Posted on 21/Nov/2005 at 7:25 pm | Comments Off on W3C to create RIA standards using a lot of acronyms | Categories: Flash, Interface, Videogames
David Hayward on Videogame Aesthetics
David Hayward (a level designer involved with Alien Swarm, among others) wrote an interesting article entitled Videogame Aesthetics: The Future. It’s a really long article talking about the aesthetics of games nowadays. It mainly talks about how games are evolving and how the general aesthetics are getting closer to photorealism – and the problems and […]
Read the rest of this entry...