Archive for the 'Flash' Category

Tile-based engines tutorials

TonyPa (one of the guys who were helping me optimize my pathfinding routines recently) has published a series of lessons teaching about the art of creating tile based games on Flash. Most of this work is based on Klas Kroon’s OutsideOfSociety wonderful work, which speaks a lot for the quality of the material. Source: OutsideOfSociety

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Posted on 5/Oct/2003 at 2:29 pm | Comments Off on Tile-based engines tutorials | Categories: Actionscript, Flash, Sprites, Videogames

A change of direction

I get it now. I feel kind of stupid for not realizing it before, or for not realizing the whole magnitude of it: Macromedia isn’t on the “web site” tools market anymore; they’re on the distributed application market. Oscar Trelles realized it too. I’ll tell you, it took me long enough to stop, look at […]

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Posted on 4/Oct/2003 at 1:35 am | 3 Comments | Categories: Actionscript, Flash, Misc

Flash MX 2004: scale and rotate dialog

Since Flash MX 2004 has been introduced by Macromedia, people has been hacking around with one of its most powerful development features: JSFL, the JavaScript-like macro feature that helps you create new commands, tools and effects to be executed within the Flash authoring tool. Unfortunatelly, this feature/language is largely undocumented, so Flash coders all around […]

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Posted on 18/Sep/2003 at 2:57 pm | 35 Comments | Categories: Flash

FontLab still digs pixel fonts

Now this is kind of ironic. Just after the “the death of the pixel font” article I posted a couple of days ago, comes the news that Fontlab is in fact investing some efforts in the pixel-emulating font creation. I’ve just received an announcement from the Typophile e-mail news feed. To quote:

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Posted on 2/Sep/2003 at 12:38 am | 1 Comment | Categories: Flash, Typography

The death of the pixel font

Everybody knows: Macromedia Studio MX 2004 has been announced by Macromedia, and that includes Flash MX 2004 in two flavors: standard or professional. The bomb is out there, and now there are lots of features that will have to be assimilated by the Flash hacking crowd. One of the Flash features that received a long-awaited […]

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Posted on 30/Aug/2003 at 12:43 pm | 34 Comments | Categories: Flash, Typography

Flash pathfinding, again

After tons of help and suggestions by the critical eyes of tonypa at a GotoAndPlay forum thread, my original pathfinding algorithm has been optimized quite a bit and published at GotoAndPlay’s article/prototype library. The source for that Advance Wars-based map has also been published here; I forgot to do that before. There has been quite […]

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Posted on 13/Aug/2003 at 4:14 pm | 5 Comments | Categories: Actionscript, Flash, Videogames

Labyrinth pathfinding

AndrĂ© Michelle has published a new pathfinding engine that is suited to be used on labyrinths; seems pretty fast. There’s a benchmarking example with source code available to download.

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Posted on 7/Aug/2003 at 1:09 pm | 3 Comments | Categories: Actionscript, Flash, Videogames

What the hell: Flash Player 7 beta released

From the “everybody-knows-that-by-now-but-I-will-announce-it-anyways” department: the Flash Player 7 has been released by Macromedia! It’s a public beta, so it’s not really fit for every user, but developers will surely love it. Remember when I said I’d love to test my slow stuff on the new player? Well, here’s some tests I’ve ran on my computer.

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Posted on 31/Jul/2003 at 4:30 pm | Comments Off on What the hell: Flash Player 7 beta released | Categories: Flash

Remote driving with Flash

I hate to repeat stuff that’s already out there, but this is just too cool to let it pass. Marcos Weskamp has created a remote driver application in Flash – more information and the application itself here – in which you can remotely drive a small RC car on their office. It’s pretty cool just […]

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Posted on 22/Jul/2003 at 11:27 am | 2 Comments | Categories: Flash

Flash ANSi viewer and reflections on Flash speed

Old technology never die, it only gets emulated. Anyone remember the ANSi format? The ANSi (with a lowercase “i” – ain’t it 1337?) format was used on Bulletin Board Systems (BBS for short) years ago. If BBSs were the world wide web of the 90s, ANSi screens would be the HTML of the 90s. To […]

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Posted on 21/Jul/2003 at 1:32 pm | 9 Comments | Categories: Actionscript, Flash, Oldschool, Typography