Archive for the 'Flash' Category

Flash pathfinding prototype

After all kinds of tweaking, I’ve finally finished a more or less fast and stable pathfinding algorithm in Flash. It’s a prototype (well, just a function in fact) in which you pass a map, a start point and an end point as parameters and it returns an array containing the best path between the two […]

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Posted on 16/Jul/2003 at 12:08 pm | 13 Comments | Categories: Actionscript, Flash, Videogames

Mode 7 in Flash redux

Now that’s fast. Some weeks ago a new technique for Mode 7 emulation in Flash – or Z-mapping as real programmers would call it – was introduced by PercyPea on a FlashKit forum thread. Now, a full-featured game using a similar technique has been developed and is on testing – here’s the full scope on […]

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Posted on 15/Jul/2003 at 11:34 am | Comments Off on Mode 7 in Flash redux | Categories: Actionscript, Flash, Videogames

Impressive mode 7 emulation

Someone called “PercyPea” created a thread on the FlashKit forums to show off his MarioKart-style Flash engine – basically, a recreation of the classic SNES trick known as mode 7. It’s mainly a floor texture emulation. What’s impressive about this, though, is that he has achived a pretty impressive speed with a near-perfect visual result. […]

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Posted on 7/Jul/2003 at 11:06 pm | Comments Off on Impressive mode 7 emulation | Categories: Actionscript, Flash, Videogames