Archive for the 'Videogames' Category

Defence Alliance 2 Beta 1 released

Yesterday, the first public version of Defence Alliance 2 (Beta 1) was finally released. Defence Alliance 2 is an assault mod, featuring custom gameplay (new maps, weapons) and character classes (a la Team Fortress). Most of it has been done before, but I like to believe DA2 has put been put together quite well. The […]

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Posted on 8/Oct/2005 at 2:16 am | Comments Off on Defence Alliance 2 Beta 1 released | Categories: Interface, Videogames

Raycasting in Flash 8

Using what’s he’s calling the Flash Ray Engine, Glen Rhodes ported a version of id Software’s game Wolfenstein 3d to Flash 8. It’s working pretty nice, and is a great glimpse of what’s ahead on the future of Flash 8 games. Raycasting engines had been ported before to Flash 7, but they were too slow; […]

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Posted on 27/Sep/2005 at 6:07 am | 3 Comments | Categories: Actionscript, Flash, Videogames

UI designer speaks: Russ Glaser on the XBOX 360 user interface

When I first watched the XBOX 360 release video from OurColony – released during the last E3 – what struck me as nice (despite all the video and marketing makeup) was the user interface featured on it – supposedly, the new XBOX 360 interface. Despite just showing a few seconds of it, it felt really […]

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Posted on 29/Jul/2005 at 7:59 am | Comments Off on UI designer speaks: Russ Glaser on the XBOX 360 user interface | Categories: Flash, Interface, Videogames

UI designer speaks: Ed Moore on Medal of Honor

This is quite old, but since I’m on the subject of user interface design on FPS games, I was researching a little more on the thing and found a designer diary about the user interface design decisions involved in EA Games’ Medal of Honor: Pacific Assault. It’s wrote by Ed Moore, Multiplayer Design Lead on […]

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Posted on 10/Jul/2005 at 5:35 pm | Comments Off on UI designer speaks: Ed Moore on Medal of Honor | Categories: Interface, Videogames

Go get a job in the game industry!

Just because I’ve been kind of following this on the past few months/years, I figured I’d post a little about it: the game industry is changing, and with the current wave of evolution of games and game engines, user interface design is becoming more and more of an issue. While most of the skills of […]

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Posted on 7/Jul/2005 at 10:36 pm | 1 Comment | Categories: Flash, Interface, Videogames

Online Gaming Zeitgeist

Okey, it’s finally online, public, and on a more-or-less stable state: the Online Gaming Zeitgeist. What this site does is gather the number of players online for several first-person shooters games through GameSpy’s stats page and save them to a database. Later, it creates some graphs showing the fluctuation of players from one game to […]

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Posted on 18/Apr/2005 at 12:52 pm | Comments Off on Online Gaming Zeitgeist | Categories: Site releases, Videogames

Flash as a game platform

Wow, talk about a real gem of an article I’ve ran into. I was checking the referrers from one of my sites and found this article by Scott Bilas. To quote, This paper is the story of the Oberon development team’s experiences with building games in Flash. All of us came from big games where […]

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Posted on 21/Mar/2005 at 1:51 pm | Comments Off on Flash as a game platform | Categories: Actionscript, Flash, Videogames

Online games finally outputting XML data feeds

It was just recently that I noticed Mike Chamber’s Halo-inspired contest — in which he invites Flash and ColdFusion developers to use Halo 2’s stats feed in RSS format to create applications and try to win one of several cool prizes Macromedia is putting out. The thing that stroke me as cool was the fact […]

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Posted on 20/Nov/2004 at 11:02 am | 4 Comments | Categories: Flash, Videogames

DOOM 3 GUI scripting tutorials

While I build enough willpower to read Colin Moock’s Essential Actionscript 2.0 and prepare to make the practical jump into AS2 & Flash 7.2, I’ve went back in time and started dealing with an script-like language for user interfaces and interactions… the GUI scripting system for DOOM 3, which gives me memories of coding for […]

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Posted on 9/Aug/2004 at 12:45 pm | 1 Comment | Categories: Flash, Misc, Videogames

It’s alive

Yes, I’ve been really away from the page for quite some time. The reason is, instead of working with Flash on my spare time, I’ve been learning on how to create real game content for the UT2k4 engine. I started it all with a pseudo-mod I created just as en excuse to learn the tools, […]

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Posted on 11/Jun/2004 at 11:31 am | 1 Comment | Categories: Flash, Misc, Videogames