Archive for the 'Videogames' Category

Misc game tutorials and stuff

TonyPa has been constantly updating his tutorials on tile based games for Flash. It’s been a while since I’ve visited the page and the list of available topics seem to be growing. Strille is also starting a tutorial page about games on Flash. You can find his latest work here. AndrĂ© Michelle has just entered […]

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Posted on 1/Mar/2004 at 10:33 am | 1 Comment | Categories: Flash, Sprites, Videogames

Play SimCity online

Oldschool gamers will like to know that Electronic Arts has put online a free, online version of SimCity Classic. Free registration is required. While it’s pretty cool to see the first SimCity available as a free online game, and while the game works as it should despite a few UI cursor issues, it’s kind of […]

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Posted on 22/Jan/2004 at 10:54 am | 4 Comments | Categories: Videogames

FastFroots developers interviewed

GotoAndPlay.it has a very nice interview with Extrajetzt from Germany, developers of the pseudo-3D, mode-7 emulation, Mario Kart-clone game Fast Froots (more information on this previous post). It’s a pretty nice, in-depth, technical interview. Here’s a quote: What are the most important aspects of your game engine ? <am> The first version of the 3dengine, […]

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Posted on 6/Dec/2003 at 2:37 pm | Comments Off on FastFroots developers interviewed | Categories: Flash, Videogames

Looking back at the Konami Code

Nice stuff.

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Posted on 9/Oct/2003 at 11:57 am | 2 Comments | Categories: Videogames

Remake: Prince of Persia

Well, this is impressive. Flash, of course. Kick that Gran-Vizir once for me, I still hate him after all these years.

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Posted on 5/Oct/2003 at 2:35 pm | 1 Comment | Categories: Flash, Videogames

Tile-based engines tutorials

TonyPa (one of the guys who were helping me optimize my pathfinding routines recently) has published a series of lessons teaching about the art of creating tile based games on Flash. Most of this work is based on Klas Kroon’s OutsideOfSociety wonderful work, which speaks a lot for the quality of the material. Source: OutsideOfSociety

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Posted on 5/Oct/2003 at 2:29 pm | Comments Off on Tile-based engines tutorials | Categories: Actionscript, Flash, Sprites, Videogames

FuhQuake 0.3 released

FuhQuake 0.3 – the new version of the definitive QuakeWorld client – has finally been released.

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Posted on 22/Sep/2003 at 6:50 pm | 1 Comment | Categories: Misc, Videogames

New pollster question @ Mesh

Mike Chambers from Macromedia has a new poll at his site, asking what’s your videogame console of choice. It’s a demonstration of the pollster component, available at Macromedia’s Developer Resource Kit CD release 4.

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Posted on 13/Aug/2003 at 4:35 pm | Comments Off on New pollster question @ Mesh | Categories: Misc, Videogames

Flash pathfinding, again

After tons of help and suggestions by the critical eyes of tonypa at a GotoAndPlay forum thread, my original pathfinding algorithm has been optimized quite a bit and published at GotoAndPlay’s article/prototype library. The source for that Advance Wars-based map has also been published here; I forgot to do that before. There has been quite […]

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Posted on 13/Aug/2003 at 4:14 pm | 5 Comments | Categories: Actionscript, Flash, Videogames

Labyrinth pathfinding

AndrĂ© Michelle has published a new pathfinding engine that is suited to be used on labyrinths; seems pretty fast. There’s a benchmarking example with source code available to download.

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Posted on 7/Aug/2003 at 1:09 pm | 3 Comments | Categories: Actionscript, Flash, Videogames