Archive for the 'Videogames' Category
Flash pathfinding prototype
After all kinds of tweaking, I’ve finally finished a more or less fast and stable pathfinding algorithm in Flash. It’s a prototype (well, just a function in fact) in which you pass a map, a start point and an end point as parameters and it returns an array containing the best path between the two […]
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Posted on 16/Jul/2003 at 12:08 pm | 13 Comments | Categories: Actionscript, Flash, Videogames
Happy Birthday, Famicom!
Today – June 15th – is Famicom‘s 20th anniversary, as it was made obvious by Nintendo and the release of the new GBA SP weird-famicom-color edition. Famicom – short for Family Computer – was the first “third generation” game console. It was later released on the western world as the NES – Nintendo Entertainment System […]
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Posted on 15/Jul/2003 at 11:48 pm | Comments Off on Happy Birthday, Famicom! | Categories: Misc, Oldschool, Videogames
Mode 7 in Flash redux
Now that’s fast. Some weeks ago a new technique for Mode 7 emulation in Flash – or Z-mapping as real programmers would call it – was introduced by PercyPea on a FlashKit forum thread. Now, a full-featured game using a similar technique has been developed and is on testing – here’s the full scope on […]
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Posted on 15/Jul/2003 at 11:34 am | Comments Off on Mode 7 in Flash redux | Categories: Actionscript, Flash, Videogames
Mame jump movie
While there are no other news, here’s something to entertain the masses. More hilarious than the Zelda/Link music movie, at least to people who can recognize the games. That guy is insane, by the way. Check his other Flash movies.
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Posted on 8/Jul/2003 at 12:38 pm | Comments Off on Mame jump movie | Categories: Misc, Videogames
Impressive mode 7 emulation
Someone called “PercyPea” created a thread on the FlashKit forums to show off his MarioKart-style Flash engine – basically, a recreation of the classic SNES trick known as mode 7. It’s mainly a floor texture emulation. What’s impressive about this, though, is that he has achived a pretty impressive speed with a near-perfect visual result. […]
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