Archive for the 'Interface' Category
UI designer speaks: David Candland on Halo UI prototyping
Well, actually, it’s not an account by David Candland himself, but sort of — Bungie.net has a new weekly update online, and this one is called User In Yer Face and cover some aspects of the user interface design flow on Bungie, specifically how they’re using Director to prototype the interface before actually coding it […]
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Posted on 31/Jan/2006 at 6:37 am | 1 Comment | Categories: Interface, Videogames
Raven Software is looking for an user interface designer
Looking for a change of seasons? Raven Software, developers of games such as X-Men Legends, Soldier of Fortune, Heretic, Hexen and Quake 4, is looking for an artist to develop user interface stuff for their next-generation games. Here it goes, Raven Software, developer of numerous AAA award winning games, including Soldier of Fortune 1 & […]
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Posted on 1/Dec/2005 at 5:39 pm | 3 Comments | Categories: Flash, Interface, Job posts, Videogames
W3C to create RIA standards using a lot of acronyms
Among other things, the W3C is now looking to develop new standards for rich user interface applications. To quote, The W3C Web Application Formats Working Group is chartered to develop languages for client-side Web Application development. (…) This deliverable should be based on an existing application/UI format, such as Mozilla’s XUL, Microsoft’s XAML, Macromedia’s MXML […]
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Posted on 21/Nov/2005 at 7:25 pm | Comments Off on W3C to create RIA standards using a lot of acronyms | Categories: Flash, Interface, Videogames
Erik Spiekermann speaks
Japanese website PingMag has an interview (in english) with everybody’s favorite german type designer, Erik Spiekermann. It’s pretty lengthy and pretty cool – instead of focusing on the obvious (the history of MetaDesign and so on), it goes pretty deep into typography itself. Source: OS X Code (r,s)
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Posted on 31/Oct/2005 at 6:49 am | Comments Off on Erik Spiekermann speaks | Categories: Interface, Typography
David Hayward on Videogame Aesthetics
David Hayward (a level designer involved with Alien Swarm, among others) wrote an interesting article entitled Videogame Aesthetics: The Future. It’s a really long article talking about the aesthetics of games nowadays. It mainly talks about how games are evolving and how the general aesthetics are getting closer to photorealism – and the problems and […]
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Posted on 9/Oct/2005 at 7:15 pm | Comments Off on David Hayward on Videogame Aesthetics | Categories: Interface, Videogames
Defence Alliance 2 Beta 1 released
Yesterday, the first public version of Defence Alliance 2 (Beta 1) was finally released. Defence Alliance 2 is an assault mod, featuring custom gameplay (new maps, weapons) and character classes (a la Team Fortress). Most of it has been done before, but I like to believe DA2 has put been put together quite well. The […]
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Posted on 8/Oct/2005 at 2:16 am | Comments Off on Defence Alliance 2 Beta 1 released | Categories: Interface, Videogames
Top 3 Flash 8 features, according to me
Right now, everybody and their mother are talking about Flash 8. I’ll just add a bit more echo to the choir and speak about I think are the coolest features about this new version. 3. Improved readability. With the new font rendering algorithm, Flash will finally get rid of the blurred mess of vector art […]
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Posted on 9/Aug/2005 at 12:24 pm | 2 Comments | Categories: Actionscript, Flash, Interface
UI designer speaks: Russ Glaser on the XBOX 360 user interface
When I first watched the XBOX 360 release video from OurColony – released during the last E3 – what struck me as nice (despite all the video and marketing makeup) was the user interface featured on it – supposedly, the new XBOX 360 interface. Despite just showing a few seconds of it, it felt really […]
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Posted on 29/Jul/2005 at 7:59 am | Comments Off on UI designer speaks: Russ Glaser on the XBOX 360 user interface | Categories: Flash, Interface, Videogames
UI designer speaks: Ed Moore on Medal of Honor
This is quite old, but since I’m on the subject of user interface design on FPS games, I was researching a little more on the thing and found a designer diary about the user interface design decisions involved in EA Games’ Medal of Honor: Pacific Assault. It’s wrote by Ed Moore, Multiplayer Design Lead on […]
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Posted on 10/Jul/2005 at 5:35 pm | Comments Off on UI designer speaks: Ed Moore on Medal of Honor | Categories: Interface, Videogames
Go get a job in the game industry!
Just because I’ve been kind of following this on the past few months/years, I figured I’d post a little about it: the game industry is changing, and with the current wave of evolution of games and game engines, user interface design is becoming more and more of an issue. While most of the skills of […]
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